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How do you drawImage in Java?

How do you drawImage in Java?

In short in order to Draw on a Buffered Image one should take the following steps:

  1. Load an image from a source using Toolkit. getDefaultToolkit().
  2. Use an ImageObserver to monitor the loading of the image.
  3. Create class that extends Component and overrite the paint method.
  4. Use graphics.
  5. Use G raphics2D.

How does drawImage work java?

drawImage is invoked on an incomplete image it will draw as much of the image as it can, and then alert the ImageObserver (by calling imageUpdate ) when more of the image is loaded. The ImageObserver can be null, in which case you won’t get any notification.

How do you use drawImage?

HTML canvas drawImage() Method

  1. Image to use: Example. Draw the image onto the canvas:
  2. Example. Position the image on the canvas, and specify width and height of the image: Your browser does not support the HTML5 canvas tag.
  3. Example. Clip the image and position the clipped part on the canvas:

How do you draw a human face in Java applet?

To execute the applet use the following commands:

  1. The RGB value (255,179,86) gives a kind of human skin color. Create a color using this value.
  2. To draw and fill the face and eyes use drawOval and fillOval respectively.
  3. To draw the eyebrows and smile use drawArc.
  4. To draw the nose use drawArc and drawLine.

How do you pass parameters to an Applet explain with an example?

Syntax: public String getParameter(String parameterName)…Example of using parameter in Applet:

  1. import java. applet. Applet;
  2. import java. awt. Graphics;
  3. public class UseParam extends Applet{
  4. public void paint(Graphics g){
  5. String str=getParameter(“msg”);
  6. g. drawString(str,50, 50);
  7. }
  8. }

How many types of Java applets are there list it?

In Java, there are two types of Applet Java Applets is based on the Swing package by extending its JApplet Class in it.